New MADSOFT website redesign! (0)

11:16:00 PM by , under



The new MADSOFT Company site redesign is complete!
The site now contains much more content! You can see our previous works, clients and associates, as well as current projects.
There's a sweet jQuery caroussel that shows you our current projects too!
The staff page now shows cute cartoon versions of the team members rather than an anonymous face with a question mark.

And, a feature we're planning on adding is a "client login" area, where, as a client, you can login and view the progress on the work you hired us to do! You'll be able to see the artwork, sketches, concepts, current builds, and everything!

Overall, much more professional and user-friendly! Hope you all enjoy it! =)



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"Aikonia Dev Diary" Tab (0)

6:39:00 AM by , under , ,


Hey everyone,

just popping in to say that I've added a tab at the top which links you straight to all the posts concerning the Aikonia Development Diary!
Over the next few weeks we'll be posting entries to this diary to talk about Aikonia's art, engine and coding, story, gameplay elements, and concept ideas.
Hope that will get you a little more excited about the game ;)

PS: I'm currently working on the next post for the Diary and it concerns the game's engine~

EDIT: Added a headline that only shows in the diary section. Search Query text has been disabled as well.



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Entry #1 (0)

10:20:00 PM by , under , , , , , , ,

"Fraking cylons stole my baby"

Hi everyone, 
welcome to the first part of the development diary for Aikonia. My part in this 10 part series is to share with you some art from my personal sketchbook as I visually develop some core areas of the Aikonia story and characters. Feel free to click on the images for a larger view.






Not much to say here, this place is pretty much a wreck, I wonder what manner of events transpired here? Overall I think these thumbnails pretty much sum up the village. 
This village has been on my mind for quite some time now. I feel strongly that the strength of Aikonia will be based on two factors, one being how fast we can engage a players curiosity and the second being how well we can convert that curiosity to trust. Overall I think this village is a great opportunity to start building on these ideas. 
There are a couple things I can see changing from these to finish , mostly the scale on some objects. I think the most fun will be in establishing some sense of texture to the buildings and developing a consistent and intriguing color scheme. 

I'll leave you with some character development.


Till next time,
Jose Jimenez III



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I am proud to introduce to you our latest game Project: Ruins Explorer!



In Ruins Explorer, you take on the role of an archeologist exploring a network of recently discovered, mysterious ruins. During the day you delve deeper and deeper into the network of dark and dusty rooms and corridors filled with creatures and monsters that seem bent on protecting something in the lowest levels of the ruins...


At night, hordes of giant beasts, drawn to the strange power within the recently opened ruins, descend upon your camp. Can you unlock the secrets of the mysterious Cube Artifacts, brought back from the depths of the ruins, and use them to defend your camp from monsters long enough to reach the bottom of the mystery?


The game will be composed of a unique combination of game-play modes: daytime will take place within the ruins, in a top-down, action style. You get to explore the ruins, defeating monsters and collecting artifacts and other items. As you head deeper and deeper underground, the monsters will become stronger and stronger, but will also be guarding much more valuable treasures. You will also be able to discover powerful Artifacts called "Cubes".


At night, the game will switch to more of a tower-defense mode - using the Cubes discovered within the ruins, you can setup various defenses against the relentless monsters that come out to attack your camp each night. Each Cube will have a unique power, such as shooting fire, freezing the ground, or spreading poison clouds which will hider or damage the oncoming monsters. Cubes can be powered up with certain other objects found within the ruins.


We plan to make both modes mesh together seamlessly, so that the overall game experience will be exciting, interesting, and fun!


Watch for more information about Ruins Explorer as we get closer and closer to release.



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MADSOFT Community (0)

4:24:00 PM by , under ,



Hey everyone!
I figured it would be time to talk about the community site.
First off, our company site has been moved to madsoftgames.net/company. And the community site will be what appears first if you type madsoftgames.net.

Here are some of the features:
-Register/login
-Add friends
-Comment on user profiles
-Post blogs on your profile
-Edit your details
-Send , recieve, delete, reply PMs
-Gain exp and level up from scoring in our games
-All scores registered on our leaderboards
-Gain badges from accomplishing certain thyings in games
-Gain points from scoring and use these points to buy stuff from our Point Shop
-The point shop contains userpage modifications, in-game add-ons, wallpapers and artwork, access to betas and demos, and sometimes special items such as console games or tshirts.
-Forums
-And of course, all our games will be on there.

Something that we're doing is that no matter where you play our games, whether it's on our site or on a game portal such as Newgrounds or Kongregate, the points, exp and badges you gain will still be registered on your MADSOFT Community profile.

The site isn't complete yet but it's being built pretty fast and should be done soon enough =)



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